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-
- Here is part 4 of this story. This, plus parts 1-3, were played in
- the course of two sessions one weekend. This installment concludes
- the party's first adventure (there were 15 in all, over the course of
- three years; at this rate, there could be 60 postings or so). Several
- things, before the story:
-
- 1) I hope that the profanities uttered by certain of the players are
- not overly offensive to anybody. Basically, the players in my
- campaign cursed an awful lot, and so I have tried to reproduce it
- where appropriate.
-
- 2) There are no female characters, possibly because there are no
- female players...they're very scarce around here :) and I guess
- none of the players were of a mind to run a female character.
- No harm done, I hope.
-
- And now for part IV...
-
-
- -----------------------------------------------------------------------
-
- THE PARTY THUS FAR:
-
- Alindyar, 1st level drow elf mage (N)
- Belphanior, 1st/1st level high elf fighter/mage (CN)
- Ged, 1st/1st level grey elf priest/mage (NG)
- Halbarad, 1st level human ranger (NG)
- Mongo, 1st level dwarf fighter (CG)
- Peldor, 1st level human thief (CN)
- Peyote, 1st/1st level half-elf fighter/druid (N)
- Rob, 1st level human priest (LG)
-
- -----------------------------------------------------------------------
-
-
- IV. The Dungeon
-
-
-
-
- The party, having camped for a two-day period, has memorized spells
- and rested. They now believe themselves to be ready to explore the
- bizarre dungeon complex they have found in the middle of a forest, thus:
-
-
-
-
- __
- ______| _|
- | | N
- __ __| 7 ##| W+E
- __| |________| |$ _______| S
- __| 5 X __ __\ 6 |
- ____ | X __| | | |____|
- | | |_____| __| |__ ______ KEY: - _ | = walls
- | 3 |___________| |____| | \ = door
- |__________ __ 1 @ ____\ 4 | $ = secret door
- | | |________| |______| @ = trapdoor
- __________| | X = pit trap
- | \__| ## = bed
- | 2 ___|
- |______| ("__" or "|" is about 10')
-
-
-
-
-
- (they have only seen area 1 so far)
-
- The horses are tied outside the hut, with a day's supply of food and
- water.
- The ceiling in this place is about 12' high, except in area 1, where it
- extends to 20' or so. The walls and floor are hard-packed clay, and the
- occasional tree root is visible. The place is musty and smells like fresh
- earth. The party opts to check the western exit from the first room...
-
- Halbarad: We need a marching order here.
- Peyote: Yeah guys. What's it gonna be?
- Belphanior: I'll volunteer to go in the front!
- Mongo: Me too. I don't want to miss any of the action.
- Halbarad: Okay then. I'll take the second rank, with Rob. Peyote, you
- take the rear, with Peldor...
- Peldor: Naturally!
- Halbarad: ...and the two mages will stay in the middle.
- Ged: Who died and put _you_ in charge?
- Mongo: He's trying to protect your puny self, mage!
- Peyote: It's cool. This makes sense.
- Alindyar: We should be okay as long as you march in front of Peldor.
- Ged: (to DM) I watch my back. If that thief touches me, it'll be a
- fiery death for him.
- Rob: _I_ am not able to fight. Why did you put me in the second rank?
- Mongo: Don't worry about anything, son. We'll take care of anything
- that attacks us. You worry about healing us afterwards.
- Rob: (unconvinced, he pulls out mace for security)
- Peyote: Chill out, man.
- Halbarad: Let's go.
-
- The party moves westward, but almost immediately the path forks to the
- south. A door is visible down a short corridor. To the west, the passage
- seems to open up into a room. They continue west, saving the door for
- later. They find a room full of rotted and splintered furniture. There
- are scratches on the walls, and the once-ornate couches, chairs, and
- tables here have obviously been smashed by someone.
-
- Belphanior: I search through the splinters for hidden treasure.
- DM: (rolling) No treasure, but you get some splinters in your hands...
- Halbarad: Let's try the door to the south then.
- Peldor: Is it locked? Is it trapped?
- Belphanior: (listening at the door) I don't hear anything...
- Mongo: I open the door!
-
- Beyond is a nearly empty room. In the southwest corner is a pile of
- coins of some sort.
-
- Peldor: Let's get those coins!
- DM: You hear a clicking sound from the area in front of the coins.
- Belphanior: A trap? Nah...couldn't be.
- DM: It's getting closer...
- Belphanior: I swing my sword in circles in front of me.
- Mongo: I draw my sword.
- DM: (rolling) Mongo, something whizzes by your head.
- Mongo: Yikes! Dammit, what is it?!
- Belphanior: I knew I should have brought that bucket of paint...
- Rob: Invisible...
- DM: (rolling) Mongo, you take a hit. It feels like a heavy mace.
- Mongo: Fuck this! (swinging wildly in front of him) (nicks something)
- Belphanior: I doff my cloak and toss it over in that direction.
- DM: The cloak catches onto something...
- Mongo: I tackle the something! (rolls high, tackles the invisible enemy)
- Get it! Chop it! Kill it!
- Belphanior: (manages to hit the downed, invisible opponent)
- DM: The struggles cease. Whatever it is has stopped moving.
- Mongo: I feel it. What does it feel like?
- DM: It's made of bones. A skeleton maybe.
- Belphanior: I take the skull.
- DM: It's attached...
- Belphanior: No matter, I'm a strong guy. I rip it off.
- DM: Okay...upon severing the skull, it becomes visible. It's a bleached
- white, typical skull. This particular specimen is very old and worn.
- Peyote: It's not cool to play with dead things.
- Halbarad: I see if the skeleton has any rings on its fingers. (upon
- searching, he finds that this is indeed the case)
- DM: The ring is plain-looking, and the skeleton is dead indeed.
- Halbarad: I try it on so we can confirm its function. (he puts the ring
- on and turns invisible, then takes it off a second later)
- Peldor: Well, that's nice. Now gimme that ring.
- Ged: Wrong answer. Put it into the pile.
- Peyote: Yeah, the pile.
- Halbarad: Why didn't the skeleton turn visible when it hit him?
- Alindyar: I have heard tell of such rings. Some of them, according to
- legend, render the wearer invisible even when he is attacking. Could
- it be one such as that?
- Peldor: Let me wear it, and I'll attack Ged, and then we'll know.
- Ged: Quiet, greedy fool.
- Halbarad: We get the silver and go back to the main room, and then
- into the east passage, with the door.
- DM: Okay, there were 78 tarnished silver coins in the pile. The door
- is locked.
- Peldor: No problem. (rolls, he can discern no traps, then he tries
- to open the lock, successfully) Can I hear anything behind the door?
- DM: Nope.
- Mongo: Step aside, thief. There could be trouble. (opens the door)
-
- Beyond this door is a fair-sized room. There are four rotted corpses
- chained to the east wall. As the party files into the room, the bodies
- begin to stir and stand up.
-
- Ged: Puny zombies!
- Belphanior: They're chained to the wall. You know what that means,
- don't you?
- Peldor: Target practice!
- Halbarad: Distasteful.
- Peyote: Most uncool.
- Ged: (taunts the monsters further)
- DM: The zombies walk toward you...their chains are old and rusty, and
- as they pull on them, the chains break.
- Rob: Aaa! Back, foul creatures of the night! (tries to turn them,
- but rolls an 18) Eh?
- DM: Rob, your faith is definitely waning. They continue onward.
- Rob: grumble...
- Ged: Well, now _I_ try. Turn back, O ye denizens of the dark! Go
- back whence ye came, I say! BEGONE!!! (he is successful, but is
- only able to turn two of the four zombies)
- Peyote: I wish I could do that.
- Rob: Ya don't say...
- Mongo: Well, enough of this mumbo-jumbo. I attack!
- Belphanior: I second that motion.
-
- Initiative is rolled, not that it matters much, since the zombies
- are going to attack last anyway. Nevertheless, Mongo gets the worst
- possible initiative roll, and will attack about when the zombies do.
-
- Zombie#1: (cowering in a corner)
- Zombie#2: (likewise)
- Belphanior: (slices a zombie, opening its chest to the world)
- Zombie#3: (stares down at the opening in its stomach, looks back up
- at Belphanior, and grins)
- Halbarad: (has drawn his weapon but isn't in any position to attack
- right now) Peyote! Peldor! Watch the rear for suprise attacks!
- Peyote: Right on, man. (turns around)
- Peldor: Hm. Peldor is not one to waste his time hacking away at
- gutless ghouls anyway!
- Ged: (thinking about a magic missile)
- Rob: (gets his mace ready)
- Alindyar: (wondering what good fog is against zombies)
- Mongo: Die, you fucker! (hacks at zombie#4, hits and lops one of
- its arms off)
- Zombie#3: (gropes at Belphanior, doing significant damage with its
- rotting claws)
- Zombie#4: (swings at Mongo with its remaining arm, clubbing him over
- the head)
- Belphanior: (badly wounded) Can I get infected from this? I retreat.
- Halbarad: (moves up to take his place)
-
- DM: Round 2...
- Halbarad: (hits zombie#3, killing it) See! They CAN die!
- Mongo: (first attack misses, second one hits at the same time that
- the zombie hits back)
- Zombie#4: (dies with its head cleft)
- Mongo: (seriously wounded now) Groan...
- Rob: Who needs healing?
- Belphanior: Urk!
- Rob: (heals Belphanior with two spells. Mongo declines healing for
- now, since Belphanior is much more direly wounded.)
- Belphanior: Much better! (looks around) I pick up that severed arm
- and put it in my backpack.
- Halbarad: We search the chamber for treasure.
- Alindyar: I use my esteemed elven abilities to, perchance, detect any
- hidden doors or passages.
- Ged: Someone needs to put those other two zombies out of their misery.
- Mongo: I'll do it. (sees to it. Although Mongo is good in alignment,
- he realizes that this is the right thing to do, as whoever animated
- the zombies obviously did it for an evil purpose.)
- Peldor: I see if the zombies still have any pockets.
-
- The room is empty, and no treasure is to be found. The party goes
- back into area 1, to head north, but they are met by a wandering monster
- of some sort.
-
- DM: A small red monster is walking towards you.
- Mongo: Oh really? I move to intercept the little guy.
- DM: Okay, roll initiative.
- Mongo: (goes last yet again) Fuck!
- Little Red Monster: (swipes and bites at Mongo, hitting with one claw
- and the bite)
- Mongo: Agh! You're toast now, shithead! (swings, hits) Hah!
- Belphanior: I stay out of this. Let Mongo finish it off.
- Mongo: Yeah! Let me!
-
- DM: Round 2...
- LRM: (slices Mongo twice with tiny razor-sharp claws)
- Mongo: (swings, gets a solid hit for maximum damage)
- LRM: (giggles)
- Ged: Maybe I should cast detect magic.
- LRM: (hisses at the party)
-
- DM: Round 3...
- LRM: (bites Mongo, who is now down to 1 hp) hiss!
- Mongo: Shit! Fuck! Shitfuck! I flee! (runs back)
- LRM: (chases Mongo as he retreats)
- Belphanior: I move to stop it. (hits the thing with his sword)
- LRM: (turns on Belphanior)
-
- DM: Round 3...
- Belphanior: (hits it again, for 7 more hp) What's the deal here?
- Alindyar: Perhaps 'tis a magical beast...
- Ged: Yea! Where did that magic weapon go?
- LRM: (chomps Belphanior's leg)
- Peldor: C'mon, you wimp! It's just a little red monster!
- Halbarad: I use the magical axe we found to hit the monster. (he
- rolls, hits, and kills the thing) Hmm. Most passing strange.
- LRM: (carcass melts away into nothingness)
- Peyote: Far out!
- Alindyar: (calling upon his knowledge of monsters) Methinks it was
- some kind of sub-demon. Perhaps it was left on this plane by
- accident.
- Mongo: That thing almost killed me and you're calling it a freakin'
- accident?!
- Halbarad: Well, it proved vulnerable to this fine axe (eyes the axe
- lovingly)
- Ged: (casts two healing spells upon Mongo) Well that's it folks.
- I'm out of healing magic.
- Peyote: I still have some. Let us probe on...
-
- The party goes into the north leg of the place. The passage splits
- in a T-shaped intersection, and they go to the west, into an open room.
-
- Mongo: Hey! This place is empty! (falls in a pit) AAAaaa...
- Belphanior: (looks down into now-opened 10' deep pit. Mongo is
- sprawled unceremoniously across the bottom of the pit.) Hey Mongo!
- Are you hurt? Are you dead?
- Mongo: (not too damaged; his chain mail seems to have saved him from
- more than just bruises) Get me the @$#%&* out of here!!
- Halbarad: I throw a rope down to him.
-
- They pull their comrade out of the pit, and carefully advance further
- into the room. Peldor finds a second pit trap and springs it without
- anybody falling into it. The room is very dusty, but otherwise empty.
- The group heads to the east, to area 6. They find a locked door.
-
- Peldor: (checking for traps) A trap! There is a small needle on
- this door handle. Poison! (uses a small hammer to flatten the
- needle, rendering it harmless) There, the door is open. Don't all
- thank me at once.
-
- They enter the room. It is an ancient study, with many books all
- over the place lying in pieces. The wall is lined with shelves, many
- of them broken or sagging. Very few of the books here are even close
- to salvageable. They cover a wide variety of topics, ranging from
- styles of furniture to poorly written fiction.
-
- Halbarad: We search all of the shelves for hidden trinkets etc.
- DM: (checking) (to Ged) One of the shelves seems to be in somewhat
- better shape than the others. It is in the northeast corner.
- Ged: I examine it more closely. Is there anything behind any of the
- volumes? I cast a detect magic spell and look around the room.
- DM: Nothing in this room is magic, but you do find that the shelf is
- loose.
- Ged: Hey Mongo! Come over here and help me with this.
- Mongo: What?
- Ged: Let's see if we can move this shelf.
- Mongo: (applies great strength, pulls shelf out. There is a plain
- door behind it.)
- Peyote: Good job, Ged.
- Halbarad: There are no knobs...
- Belphanior: Push it! (reaches out and pushes the panel inward)
- DM: You smell an awful stench...
-
- Beyond is revealed an old bedroom. There is a closet containing a
- number of rotting garments, a dusty old chest, a dresser and a
- mirror, a huge collapsed bed, and a worktable. A pentagram is cut
- into the floor in one place. Something under the bed is moving...
-
- Belphanior: I go over to the bed and lift the sheets with my sword.
- DM: A grimy hand swipes out at your blade. The bed shakes violently
- as a number of gray-skinned humanoids swarm out from underneath it.
- They approach the party as a pack, attempting to surround them.
-
- Ged: Egad! Ghouls! Foul abominations, I command you to LEAVE!
- (he rolls much too high, and fails) Aaa! Oh shit.
- Rob: (turning also, he manages to turn four, who promptly flee, but
- there are still ten left.)
- Belphanior: We're fucked for sure now.
- Mongo: What use are babbling priests anyway?
-
- DM: Round 1...
- Halbarad: (he and Rob have moved around to better protect the others)
- (slices at ghoul#1 with the magical axe, wounding it grieviously)
- Belphanior: (slices ghoul#3, injuring it)
- Peldor: (moving around Rob to try and engage some opponent in melee)
- ghoul#1: (scores on Halbarad with a claw and a bite)
- Halbarad: (fails to succumb to the ghoul's cold touch)
- ghoul#2: (bites Halbarad on the arm)
- Halbarad: (fails save, falls to the ground paralyzed) Damn!
- ghoul#2: (preparing to eat Halbarad) hiss!
- ghoul#3: (claws Belphanior for a minor wound)
- Belphanior: Hah! Your foul attacks will not stop me, vermin!
- ghoul#4: (bites Belphanior)
- ghoul#5: (only a claw gets through to hit Mongo)
- ghoul#6: (misses Mongo on all 3 attacks)
- Mongo: (saves easily) You fuckin' cannibals! Stay the hell away
- from me! (swings his sword and decimates ghoul#5, splitting its
- slimy head in half)
- Rob: (swings his mace, hits ghoul#7 for a light wound)
- ghoul#7: (bites Rob)
- ghoul#8: (claws Rob)
- Rob: (fails 2 saves, paralyzed, at 1 hp, falls) Urk!
- Peldor: (defending Rob's body) (critical hits ghoul#8, killing it)
- Stay away, ghoul! Only _I_ may loot his body!
- Ged: (blasts ghoul#2, who is ravaging Halbarad's inert form, with a
- magical missile) Eat this, monster!
- ghoul#2: (recoiling) Sss!
- Alindyar: (preparing his wall of fog but lacking a good target)
- Peyote: (staying out of combat because he has the only healing spells
- left, he casts entangle on the ground where a large number of the
- monsters are standing) (ghouls#1,2,9 are rooted, literally, to the
- ground and scream in frustration) Be one with the earth, vile things!
-
- DM: Round 2...
- ghoul#3: (claws Belphanior twice)
- Belphanior: (cuts ghoul#3's chest open, dripping green fluid all over
- himself as the ghoul dies) There!
- ghoul#10: (claws and bites Belphanior, putting him into the negative
- hp zone...)
- Belphanior: ... (keels over)
- ghoul#4: (claws Mongo)
- Mongo: (saves against the paralyzation)
- Peldor: (slices the wounded ghoul#7, killing it) Die, bitch!
- Ged: (whips out dagger) Being out of spells will not stop me!
- ghoul#6: (claws and bites Mongo)
- Mongo: (saves, fails, paralyzed) Dammit! Why do I always attack last?
- Peyote: (rushes forth and attacks ghoul#10, wounding it and driving it
- back from Belphanior's body)
- Alindyar: (follows Peyote in and surrounds ghoul#10 with the wall of
- fog, then he and Peyote drag Belphanior's body back from the front
- lines)
-
- DM: Round 3...(remaining are Peyote, Alindyar, Ged, and Peldor; they
- face ghouls 10, 4, and 6 plus 1, 2, and 9 who are entangled)
- Peldor: (charges forth to attack ghoul#6, hits) I'm a thief. This
- isn't in my contract, you know. I hope I'm getting paid extra for
- combat...
- Peyote: (healing Belphanior) Sure, sure. Whatever you say.
- Alindyar: (stabs at the fogged-up ghoul#10, somehow hits)
- ghoul#4: (swipes at Ged, hitting with a claw)
- Ged: (bashes at the ghoul with his mace, to little effect)
- ghoul#6: (hits Peldor with a claw and bite, wounding him badly)
- Peldor: (fails save, paralyzed) Well, I guess I won't be looting
- the paralyzed party members...
- ghoul#10: (wanders out of the fog) Rrrrk!
-
- DM: Round 4...(Peyote and the 2 mages vs. three ghouls)
- Peyote: (hits ghoul#10, killing it)
- Ged: (misses ghoul#4)
- ghoul#4: (hits Ged with a claw, sending him to -1 hp)
- Ged: Uh-oh! (incapacitated)
- Alindyar: (throws holy water onto ghoul#6, who shrieks at the pain)
- ghoul#6: (running around screaming)
-
- DM: Round 5...
- Peyote: (hits ghoul#4, killing it)
- ghoul#4: (claws and bites Peyote simultaneously as he kills it)
- Peyote: (fails save, paralyzed) Rude deal, man!
- Alindyar: Err...(stabs at ghoul#6, perchance rolling a 20!)
- ghoul#6: (dies...it only had 5 hp to start with and just happened to
- be the last one left)
- Alindyar: (looking around at the decimated party) It seems that I am
- in a unique situation here...
-
- Alindyar, to his credit, does not take advantage of the comatose and
- paralyzed party members (some others definitely would have). Instead,
- he binds the wounds of all who are badly off, and blocks the door into
- this room, and makes sure that there are no more ghouls under the bed
- (the four who were turned ran under there though). He pours oil into
- their lair and holds a lantern ready in case they recover before some
- of the paralyzed party members do. Soon enough, at least some of the
- party can move again, including Peyote, who uses healing magic on those
- who are direly wounded. Those who use bows dispatch the ghouls in the
- pit with missile fire. The pit and the room are searched...
-
- Halbarad: Check the bookshelf, and the closet, and the dresser. You,
- Peldor, you get to work on that chest. Also we examine the bed, and
- lower Mongo or me down into the ghoul pit to search for treasure.
- Rob, you check the worktable.
- DM: The chest is solid iron...
- Peldor: So? I still check for traps.
- DM: The bookshelf contains a few old tomes, nothing exceptional -
- though you do notice an archaic cookbook.
- Mongo: Yeah! Grab that!
- DM: ...most of the stuff in the closet is rotten and torn. There is
- one worn-out yet intact robe, and another is full of ants.
- Peyote: I check the pockets of all the robes. Not the one with the
- ants though.
- DM: You find two small topazes and a paring knife in one pocket. In
- the dresser are rags and shreds, and a black pearl.
- Peldor: (to Halbarad) Don't forget to check behind the dresser and
- the mirror.
- Halbarad: We look there.
- DM: ...Behind the mirror, set into the wall, is a lockbox, containing
- a wand. The bed is well-made, but old and fragile. Nothing is to
- be found there. On the worktable is some old equipment and a number
- of potion bottles:
- a) (clear) marked "excellent"
- b) (yellow)
- c) (green)
- d) (blue)
- e) (red)
- f) (black) marked with skull & crossbones
- g) (purple) marked "humans only"
- Peldor: (disarms trap and unlocks chest) Okay, it's open. What do we
- see?
- DM: You find a sack of gold, another sack of small gems, a ring, a
- sceptre, a short sword, and two potions.
- Peldor: (checking for false bottoms, finds one) Aha! Nothing can be
- hidden from Peldor!
- DM: Under the false bottom, you see a ring and a scroll. There is also
- a large iron bolt holding the chest to the floor.
- Halbarad: That explains why the ghouls didn't take the chest...
- Mongo: What about in the pit?
- DM: There are a lot of bones, that's it. Apparently the ghouls stayed
- under the bed most of the time...it stinks something fierce.
-
- The party rests here (despite the stench, it is the safest room in the
- place) for fully three days. Ged, Rob, and Peyote heal the others and
- themselves at their leisure, while Ged casts magic detection on all the
- things they found. The worn robe, the shortsword, the two potions, the
- ring and scroll, wand, and bottles a, d, e, and g are magical. Only a
- single incident of note occurs...
-
- Rob: I open the green potion bottle.
- DM: It's bubbling now...
- Rob: Okay, I drink it.
- DM: What?!?!?!?
- Halbarad: !
- Peldor: !
- Ged: (muttering) You fool!
- DM: It's acid, Rob. Save.
- Rob: (saves, barely, against death)
- DM: Okay, Rob, you saved. You were obviously able to pull the bottle
- back in time. So only your lower lip is gone. That'll be...3 hp of
- damage.
- Belphanior: Three whole hit points? For a LIP? Come on!
- Rob: AAAAA!
- Peldor: Oh well.
- Ged: I'll heal him, since he can't get the verbal components right
- anymore to cast his own cure spell.
- Rob: (blubbering)
-
- They leave the dungeon and travel for the next several days through
- the forest, with no significant encounters except four ghouls, who
- don't last long. Peyote and Halbarad do their best to get the party
- out of the forest safely. About a week after the dungeon, the group
- emerges in a plains area, across which they peacefully ride for two
- days. In the late afternoon of the second day, they reach a river
- and take a moment to rest. Riders approach...
-
- Man#1: (dismounts) You made good time. We had trouble keeping up
- with you. Now that we're all here, why don't you just give us
- the tube and we'll all be friends. After all, we wouldn't want
- any trouble, now would we boys? (The others laugh, and dismount)
- Ogre: (puffs his chest out proudly) I is Korg!
- Ged: Any relation to Krug?
- Man#1: Korg here likes to eat troublemakers. Now I _know_ you all
- are not troublemakers.
- Belphanior: Bank on it, pal.
- Halbarad: Leave us be, or suffer the consequences. I warn you
- only this once.
- Man#1: Fine. We will take what we want.
-
- DM: Round 1...(there are two men, four orcs, and the ogre)
- Belphanior: (slices man#2, killing him) What a wimp!
- Mongo: I want the ogre!
- Halbarad: (to the orcs, in orcish) I am Halbarad, better known to
- your kind as Sharku. Prepare to meet Gruumsh. (attacks, kills
- orc#1 with a single blow)
- man#1: (hits Belphanior, for minor damage)
- orc#2: (misses Halbarad)
- Peldor: (hits and kills an orc) Hah! We told you not to fight!
- orc#4: (attacks Peyote, inflicts a minor wound)
- Peyote: (wounds orc#4) Whoa.
- Alindyar: (casts phantasmal force toward the ogre) Have a demon!
- Ogre: (bats at the illusion with his huge mace) Ugh!
- Ged: (magic missiles man#1, wounding him) There, fool!
- Rob: (attacks orc#4 but misses)
- orc#5: (hits Rob for near-fatal damage)
- Ogre: (attacks Mongo, but misses) Stand still, dwarf, and I crush.
- Mongo: Die, O enemy of dwarves! (stabs ogre in one leg for serious
- damage)
-
- DM: Round 2...
- Peldor: (looking around him) (backstabs orc#5, whose back is turned
- as he faces the prowess of Rob)
- orc#5: Urk! (dies from damage overdose)
- Halbarad: (attacks orc#2, hitting and killing it) Die, wretch!
- orc#4: (flees)
- Halbarad: I chase him down...(pursues the orc)
- Rob: (bonks man#1 with his mace)
- Peyote: Spare him, so that we may question him!
- Belphanior: (stabs the man, too late to hear Peyote's cry. The guy
- is slain) Uh...sorry.
- Ogre: (hits Mongo for heaping damage) Korg smash puny dwarf!
- Mongo: (uses both attacks on the ogre, one hits) Dammit!
-
- DM: Round 3...
- Peldor: (moving fast, he is already in position to backstab the
- hulking ogre, and does so, delivering the coup de grace)
- Mongo: Hey! I was doing fine by myself.
- Peldor: You're welcome.
- Halbarad: (returns)
- Ged: What happened to the orc?
- Halbarad: (holds up a pair of bloody ears)
- Mongo: Oh.
- Peyote: (to Ged) When he was a child, an orc tribe killed his family.
- Now he is sworn to destroy any orcs who knowingly commit an evil act.
- Ged: I see.
-
- The party gains a grand total of 39 gp and 121 sp from the attackers.
- No clues are found as to who wants the scroll tube so badly. They go
- on for a couple of hours, after binding wounds. They reach the Celene
- border by dusk, and ask for the whereabouts of Belegard and Courwood.
- They camp on the plains overnight, unmolested by anything. The next
- day, they ride on to Courwood, and find Belegard in the affluent
- section of town, in a manor. They inform him of what has transpired
- over the last few weeks; he regrets the loss of Cassius, and surmises
- that rivals of his are after the tube as well. He never does tell the
- party what's in it, but he does pay them, in cash, that day, and also
- sets them up for a week in a fine tavern, near several places where
- various party members can train (Courwood is a big city).
-
-
-
- The Loot (magical items only are listed):
- battleaxe +?
- scroll (cure serious wounds & spiritual hammer)
- ring of water breathing
- dagger +?
- ring of invisibility
- robe of protection +?
- shortsword +?
- 2 potions of healing
- ring
- scroll (magic missile, levitate, burning hands, taunt)
- wand of magic missiles
- potion a (determined to be invisibility)
- potion d (determined to be extra-healing)
- potion e
- potion g (undetermined, but they were offered 500 gp for it)
-
-
-
- Alindyar gets the robe of protection and the wand
- Belphanior gets the unknown ring and the mage scroll
- Ged gets the ring of water breathing and a potion of healing
- Halbarad gets the dagger and the potion of extra-healing
- Mongo gets the axe and a potion of healing
- Peldor gets the shortsword and potion g
- Peyote gets the ring of invisibility
- Rob gets the priest scroll, the potion of invisibility, and potion e
-
-
-
-
-
-
- ...training, where appropriate, is forthcoming...
-
-
- _________________________________________________________________________
-
- NOTES: Yes, this was a bit magic-heavy for a first adventure, but this
- is how I run campaigns. The bad guys have just as much, at later levels
- of play. I also give a lot of bonus xp for actions, use of skills, any
- deeds in concordance with alignment, personality, etc. and I gave a LOT
- out this time. Halbarad, as a 2nd edition ranger, had to pick an "evil"
- race as an enemy; he picked orcs.
- Next up: adventures in the old dwarven mine.
-